Baldur’s Gate 3 – Exceptional game: CRPG with complex and low -explanatory D&D-rule, having mass success even before the console release. The recent Diablo 4 with her forced online and Green became the perfect contrast, and some consider the BG3 victory over pernicious modern trends in video games: where other companies create cosmetics and combat passes, Larian Studios achieved success thanks to the good respect for the player’s freedom, ambitration and quality craft – this is stated by some popular posts and articles.
At the same time, several games developers say that Baldur’s Gate 3 is an anomaly that even large studios cannot repeat, which caused debate on the network.
In an interview with PC Gamer, at the beginning of this week, Larian founder Sven Vink expressed his opinion on this discussion, which, in his opinion, causes some bewilderment. According to him, the fact that not any studio can make Baldur’s Gate 3 is granted, but he doubts the importance "standards" video game, which, according to him, "They die every day", since new ideas appear and old.
The conversation arose around the message on Twitter of the Game designer Xalavira Nelson Jr., who tried "gently, preemptively repulse players", using their delight from Baldur’s Gate 3 for "application of criticism or "increased standards" to role -playing games in the future". His arguments boiled down to the fact that Baldur’s Gate 3 is not a scheme according to which any development developer can work, but a product of a particular developer that has made a huge risk under certain conditions.
In the era of Megaigr Baldur’s Gate 3, one of the largest attempts created by a specialized group of people using mature technologies specially designed to create *this particular game *, reinforced by the invaluable mass reviews of players and confirmed by the market before its launch. This is not a new basic level for role -playing games – this is an anomaly. An attempt to do the same way, especially without the same advantages, can destroy a whole group of studios.
Responding to this topic, Obsidian designer Josh Soyer agreed that "the conditions in which the BG3 was created are atypical", Like the senior designer Diablo 4 Chris Baluser, who said that "People too often look only at the fruits of labor, and not at labor itself". On the other hand, many gamers perceive these warnings from high expectations as protective. Why not expect more from role -playing games after the developer successfully pushed the boundaries of the genre in the direction that we like?
Answering the question about the discussion, Winka agreed that Baldur’s Gate 3 could appear only under certain circumstances – "Obviously, yes, if you have a studio of 50 people or 10 people, you should not try to make a game like BG3", – He said, – but he doubted in reality "standards", about which there is a dispute.
I have a problem using a word "Standards". These are video games, standards just die every day. Everything is invented again. New things are constantly appearing. When I was just starting to work in the industry, Assassin’s Creed has become a new standard. It was all over-no one could make games such as Assassin’s Creed, they stood out too much budget, followed by the future, everyone had to consolidate, blah blah blah. That did not happen. There are still so many free space for creativity in video games.
Winka counts "Strange", that developers from large studios are worried about the expansion of borders, indicating, in particular, to new creative opportunities that open thanks to technological progress. As for, in particular, role -playing games, he noted that to change the genre does not require such a grandiose game as Baldur’s Gate 3.
Disco Elysium changed the standards on the fly, having a small team, right? Now these are completely different standards. Now there are so many games that change the standards, up to the point that they simply are not. But I believe that you should always strive for development, especially in this environment, which differs from others in the sense that the technological evolution has always been its large part. There were always innovations, but at the same time, a huge technological development is not required to do something crazy, cool and different from what everyone else did.
Disagreements here can be reduced to misunderstanding. Obviously, the expectations of the audience change as the games develop, and any argument in favor of the fact that gamers should not want or expect high -quality games is easy to reject. "I do not affirm this at all, ”Nelson said to his initial message on Twitter. Rather, the designer had in mind that no investment can guarantee a good, chitly game, which is why the development of Baldur’s Gate 3 was associated with a huge risk, and attempts to repeat it in other conditions are very likely to be successful. This has already happened in the past, for example, when EA instructed a very successful BioWare developer to create an answer to Destiny 2, and he completely failed.
But if the best sides of the Larian approach at least to a small extent are migrated to other RPG projects, it is unlikely that anyone will be disappointed. And if studios with big money are going to invest them in large risky projects, that is, the worst things than complex, system RPG, especially if these RPG store your saving files on your PC, and not on some server, so as not to give you Go around the cosmetics store. Gamers say not as industry leaders when they say that Baldur’s Gate 3 lifts the bar, but as people who would like to see more such things. It is unlikely that anyone has in mind that each future role-playing game should surpass Baldur’s Gate 3 in size and complexity.
However, in the calls that usually rise to the tops of social networks, a lot remains behind the scenes. On the one hand, I’m not sure that the game industry in this case at least at least convincingly proved her wrong. People really like games with a living service – if only we do not imagine that everyone who plays Destiny 2 is manipulated by parasitic tadpoles – and you don’t even need to move away from the mainstream to understand that large single -user role -playing games have not disappeared anywhere. Starfield comes out next month. And if at least a degree to turn towards small publishers and developers, then you can count on excellent games for a long time without Levservis.
CRPG also has not disappeared: if the success of Baldur’s Gate 3 is explained only by the old -school philosophy, then where is 800,000 simultaneous players for Pillars of Eternity and Wasteland? So, of course, there is something more here than "Larian just took and made a good game". Vinka himself was afraid that the launch would be unsuccessful.