The fresh video Dragon’s Dogma 2 was devoted to the features of the pawns

In a new interview with developers, the director of the Dragon’s Dogma 2 game Hideaki Itsuno and the leading developer Kento Kinoi talked about how the concept of pawns was created and how it has been developing since they first appeared in the original Dragon’s Dogma.

Itsuno immediately speaks of one of the most characteristic features of Dragon’s Dogma pawns – their conversation. While some players found this line attractive, many others considered it a rather annoying. Itsuno says that the studio did everything possible so that the pawns in Dragon’s Dogma 2 do not repeat replicas.

"We did everything possible so that the pawns do not repeat the same remarks several times", – Says Itsuno in an interview. Then he talked about the role played by pawns, as well as other NPCs in Dragon’s Dogma 2.

We wanted the pawns to feel as if a friend who plays the game is sitting next to you and gives you advice. For example, "Hey, let’s go this way!" or "In this case, this is what to do". This kind of advice. It’s like if there was a friend nearby who directs you in a pleasant direction.

Then Itsuno talks about the personalities of the pawns. In the original Dragon’s Dogma there were several personalities for various pawns, and it seems that Dragon’s Dogma 2 will continue this tradition. Each person in Dragon’s Dogma 2 will have its own actor of voice acting and character traits, which also indicate what role they will play in your group.

If you want to think about it in terms of individuality, then I think that we very consciously tried to expand the number of ways by which the pawns are personalities. There is an individual, as we just mentioned, and as for knowledge, they can have knowledge about certain enemies.

On the eve of the March release of the game, Capcom activated marketing efforts for Dragon’s Dogma 2. Earlier this week, we got a complete picture of the creator of the characters, and some professions were shown in previous trailers.

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